90okm Posted November 24, 2015 Share Posted November 24, 2015 (edited) Hi ! i'm trying to learn the very basics of fluid simulation. and building network of microsolvers please take a look to attached scene. there is an empty object with two fields attached - density and velocity velocity field has a constant +x direction density is advected by velocity field. but while density is moving from voxel to voxel it loses data and blures. why does it happen ? is it connected to divergency or it's just an disadvantage of Euler method ? could someone explain me how to set up this simple simulation so that the density would remain constant and not blurred Thanks in advance ! advecting.hip Edited November 24, 2015 by 90okm Quote Link to comment Share on other sites More sharing options...
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