cozzi Posted November 28, 2015 Share Posted November 28, 2015 Hi guys! So im working on this lightning effect and have a pretty basic setup with points projected on a wall and lines with some noise. Ive added a polywire and now i want to create some taper or thiner geo at the ends of the lightning but cant really figure out a good way of doing this. Can anyone give me some tips on how to achive this? would be much appreciated, ive attached the project file if anyone wants to take a look! cheers Lightning_TEST.hipnc Quote Link to comment Share on other sites More sharing options...
dchow1992 Posted November 28, 2015 Share Posted November 28, 2015 one way you can do it maybe Lightning_TEST.hipnc Quote Link to comment Share on other sites More sharing options...
Deviner Posted November 30, 2015 Share Posted November 30, 2015 (edited) or another Lightning_TEST_pointnode.hipnc Edited November 30, 2015 by Deviner Quote Link to comment Share on other sites More sharing options...
cozzi Posted November 30, 2015 Author Share Posted November 30, 2015 thanks alot guys! came up with something in between i guess cheers for the help Lightning_TEST_fixed.hipnc 1 Quote Link to comment Share on other sites More sharing options...
Rocky Posted December 30, 2015 Share Posted December 30, 2015 Nice setup!! I am beginner in Houdini so i am very curious about adding control in lighting. 1. How to stick lighting rays on sphere side? 2. How to emit rays with variation on each emit? (just like lighting) 3. How to control visibility for few frames just like lightning? Thanks Quote Link to comment Share on other sites More sharing options...
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