ntkirby Posted November 28, 2015 Share Posted November 28, 2015 (edited) Hey all, I'm working on a small school project involving flip fluids, is it normal for a flip sim to lose volume as the resolution gets pumped up? I'm trying to simulate an interaction between oil and water.... I'm using a particle tank sop in the flip object for the initial particles and using a sphere to emit the oil. The volume of the entire liquid in the box I made doesn't seem to change when I lower the particle separation, but as more particles get introduced when I lower the particle separation. I'm not sure what's causing it... After further testing it does appear that even without the 2nd liquid, the fluid compresses...particles don't get lost, it just compresses... oil_water_bunny.hipnc Edited November 29, 2015 by ntkirby Quote Link to comment Share on other sites More sharing options...
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