spice Posted January 3, 2005 Share Posted January 3, 2005 Welcome to 2005 How do I integrate & test my custom VEX-shaders in Houdini (with Mantra) ??? I already successfully compiled the vfl-files (vcc with the -u option), but don Quote Link to comment Share on other sites More sharing options...
sibarrick Posted January 3, 2005 Share Posted January 3, 2005 try this with vcc vcc -l hair.otl -N "VEX Hair" hair.vfl replace hair with your own name for your shader. This will make an .otl file which can be imported into Houdini through the file menu option "Install Operator Type Library..." It should then be available to use as a shader in a shop network. Quote Link to comment Share on other sites More sharing options...
spice Posted January 3, 2005 Author Share Posted January 3, 2005 try this with vccvcc -l hair.otl -N "VEX Hair" hair.vfl replace hair with your own name for your shader. This will make an .otl file which can be imported into Houdini through the file menu option "Install Operator Type Library..." It should then be available to use as a shader in a shop network. 15669[/snapback] All right.... Thanks !!!! Quote Link to comment Share on other sites More sharing options...
deecue Posted January 3, 2005 Share Posted January 3, 2005 You can also go to 'file->new operator type' as well. Setup your operator labels and what not, go to the VEX Code Tab and paste your shader code right in there. Hit accept and you're ready to go. Quote Link to comment Share on other sites More sharing options...
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