ioness Posted December 1, 2015 Share Posted December 1, 2015 Hi, for my school project I need to make ivy grows on some object. I tried using Space Colonization to create the growth but this isn't exactly what I need. So, I end up using Ivy generator to create the base and create a curve inside each branch to carve it to create the growth, but I don't have any clue on how to do it or if there is any way. You'll find a picture of one branch I'm trying to convert to a curve. Quote Link to comment Share on other sites More sharing options...
ioness Posted December 1, 2015 Author Share Posted December 1, 2015 I finally find a way to create this which is enough for my needs. Here is a scene for those who are interested demo_growing.hip Quote Link to comment Share on other sites More sharing options...
Kardonn Posted December 4, 2015 Share Posted December 4, 2015 That's a really clean way to do it. How would you go about it if not all the branch's segments had the exact same number of curves? Quote Link to comment Share on other sites More sharing options...
ioness Posted December 10, 2015 Author Share Posted December 10, 2015 For now, for my school project, this is enough but you're right, I didn't think about this case. I'll dive into this to get it more usable, this could be a useful asset . Quote Link to comment Share on other sites More sharing options...
DASD Posted January 4, 2016 Share Posted January 4, 2016 I suppose you would have to average point positions by radius. Or in other words, use a fuse SOP.Alternatively you could also use a scatter SOP. Quote Link to comment Share on other sites More sharing options...
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