Jump to content

Rendering Wal Impacts


Recommended Posts

Hey everybody!


Im not sure if this shoukd have gon to the rendering sub-Forum, but...


I have a Scene with a Wall in the back, where I have Wall Impacts,

No I am projecting the original Image on the wall and have it render this. This looks fine as a simple Render, but essentially I definetly need more control in Compositing.


Is there a useful way to seperate the moving pieces, aka pieces that are not glue constrained anymore, form "the wall" ?

I tried doing this by grouping with "abs($VX)+"abs($VY)+abs($VZ) > xxx)


This kinda works together with a clipSOP, but I get some flickering pieces because those falling later are on the bring of this Threshhold.

If I get the Threshhold to low, I have larger wall pieces pop in.


Can anyone give me a hint in the right direction?

I thought maybe I can get an Attribute for all Glue Constrained pieces and delete them?

Something like that?



Thank you guy soo much!


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...