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Shading geometry with primitive group

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hi friend
Greeeting....I have a little issue i work as a FX artist but some time i have to stuck in shading also. I created a mountain in sop context and divided in primitive groups based on normals angle to give the slopy look. every thing is fine expect it has a primitive group , so the edges are coming very sharp in render.It look aweful.
i think my process is amature type. I really need help if any one can give me other way of rendering slopes with different shaders on single object.





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