Ahmed Saady Posted December 4, 2015 Share Posted December 4, 2015 Hey guys Im asking about how to achieve an effect which is let the flip fluids particles die after a givin time.\ Like if we are emitting from an obj src then the particles which reach a giving value it die off. Hope my question is clear enough . Thanks Quote Link to comment Share on other sites More sharing options...
bluciensky Posted December 4, 2015 Share Posted December 4, 2015 Use sopsolver or Geometry VOP to remove the points. Quote Link to comment Share on other sites More sharing options...
Ahmed Saady Posted December 4, 2015 Author Share Posted December 4, 2015 Can you please share with me a small hip file explain it that will be so much helpful to me. Quote Link to comment Share on other sites More sharing options...
bluciensky Posted December 4, 2015 Share Posted December 4, 2015 I would! but I don't use houdini at home ever since it broke my Macbookpro graphic card once... and of course I can't post hipfile from work Sorry! 1 Quote Link to comment Share on other sites More sharing options...
Ahmed Saady Posted December 4, 2015 Author Share Posted December 4, 2015 its ok man i hope some one els will help in that but thanks for your fast reply. Quote Link to comment Share on other sites More sharing options...
LukeLetellier Posted December 5, 2015 Share Posted December 5, 2015 FlipSolver node --> Particle Motion Tab --> Behavior sub-tab --> Age Particles + Reap Particles 1 Quote Link to comment Share on other sites More sharing options...
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