Elena_ DeCosta Posted December 5, 2015 Share Posted December 5, 2015 hi friend....i should post this in rendering forum, I tried but didn't found any proper response, so thought to ask some of my friends here. Greeting....I have a little issue, as a FX artist,i am bit weak in shading. I created a mountain in sop context and divided in primitive groups based on normals angle in point wranglers node to give the sloppy look. every thing is fine expect it has a primitive group , so the edges are coming very sharp in render.It look awful. I really need help if any one can give me other way of rendering slopes with different shaders on single object. one of my friend ,in this forum , suggest to calculate normal angle in SHOP context instead SOP context, but how i could i map a particular position in SHOP vop.... suggestions are always well come . Quote Link to comment Share on other sites More sharing options...
Elena_ DeCosta Posted December 8, 2015 Author Share Posted December 8, 2015 (edited) finally solve...just need to understand how SHOP context work... Actually need to replace the global variable like Cd to Cf in vex... thanks Edited December 8, 2015 by Elena_ DeCosta Quote Link to comment Share on other sites More sharing options...
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