ChristopherC Posted December 9, 2015 Share Posted December 9, 2015 Hello,I'm trying to get a more interesting fracture look by applying a turbulent noise before the Voronoi Fracture node but I end up having holes in the geometry. Is there anything wrong with this workflow? How can I get it to work?I've been trying to fix this as a post-process step but no luck so far at finding a good logic for it.Cheers! Quote Link to comment Share on other sites More sharing options...
mirHadi Posted December 11, 2015 Share Posted December 11, 2015 hello chris! I tried to reproduce the problem but no go. may be you could send a file. Quote Link to comment Share on other sites More sharing options...
ChristopherC Posted December 11, 2015 Author Share Posted December 11, 2015 Grrrmblblbl, I'm pretty sure that I did attach a hip file! Well, that's fixed now, sorry about that and thanks for looking into it! holes_after_voronoi.hipnc Quote Link to comment Share on other sites More sharing options...
DASD Posted December 15, 2015 Share Posted December 15, 2015 I have the same issues. (Houdini 15.0.318 indie). https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=42566&highlight= Maybe it's better to use volume fracturing instead:http://forums.odforce.net/topic/18065-vdb-volume-fracturing-workflow/- If you experiment with this, I would love to see the results. Quote Link to comment Share on other sites More sharing options...
ChristopherC Posted December 17, 2015 Author Share Posted December 17, 2015 Thanks for following this up Dimitri! For this effect I'm quite happy with what the shapes that the voronoi is outputting so I think I'll stick with that. As for the resulting holes, the more it goes, the more I also believe that this might be a bug. In doubt, I have submitted a bug report, let's see. Cheers! Quote Link to comment Share on other sites More sharing options...
ChristopherC Posted January 23, 2016 Author Share Posted January 23, 2016 For information, I did receive an answer from SESI's support team stating that the input geometry contains non-planar faces, which is not Voronoi-friendly. Applying a Divide SOP as suggested did solve the issue. Quote Link to comment Share on other sites More sharing options...
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