sibarrick Posted January 13, 2005 Share Posted January 13, 2005 I was poking around with some stuff the other day and came across a nice way to calculate the local axis of a cloud of points. Problem is I can't think why it would be useful. Still that never stopped me before so I coded it up into a way of creating bounding boxes for off axis objects. I think it has limited applications but it's of acedemic interest and you never know it might be good for something I can't predict, so here it is.... boundingprim.zip For those of you who are interested it uses eigenvectors to calculate the best axis for a cloud of points. Eigenvectors are a big topic, and I have to admit I don't fully grasp them myself, so for a full explaination of them I suggest "Google". Or maybe another enlighten soul on this list can explain them...... Quote Link to comment Share on other sites More sharing options...
Jason Posted January 14, 2005 Share Posted January 14, 2005 Interesting stuff, Simon! Going to play with it later.. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.