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Smoke circulation inside defined shape


notintricate

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Hi!

 

I created a density field from a noisy volume, then I created a velocity field from that density field. Inside DOP I advect the density field through the velocity field but my fog just goes through this velocity and disappears. 

What I want to achieve is continious circulation of thick smoke-like volume inside that initial shape.

 

How can I make it circulate inside the shape with some interesting behaviour without disappearing?

 

Any advices would be highly appreciated!

 

advect_pig.hip

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Hm, so many views but no replies. Is it because there is something wrong with my question? Sorry if so, i'm new here and I really did my best before posting this thread, but it seems that I can't cope with my problem alone. Would be great to hear any idea how can I move further with my issue. Thanks in advance!

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your smoke dop is not complete. the most obvious part missing is some kind of border element, a collision object. you are advecting density outside of the fluid box, hence the density loss.

 

fetch a vdb from polygons off the pig, load it into the dopnet as static object. use volume sampling and dont forget to invert the sign.

 

you still get a bit of density loss due interpolation issues, which are better explained here: 

advect_pig_2.hip

Edited by sekow
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You could also take a look at the target driven smoke tools ( based on this paper http://www.cs.huji.ac.il/labs/cglab/projects/tdsmoke/tdsmoke.pdf).

 

They construct forces to get smoke to form a shapen and stay inside it. If you are only sourcing inside, you should be able to get what you are after without collisions.

Cheers,

koen

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