aley Posted January 18, 2016 Share Posted January 18, 2016 Hi I was wondering if somoene could lend me some help, still learning houdini and running ito a bit of a wall today, I have some fractured Geometry theat I have fractured by using a tace sop then extruding the fractured geo and using a partition sop to seperate the pieces. Now I would like to pack these objects so I can use them in a packe rbd sim, like how I woudl with a voroni fracture, I know the assemble sop packs pieces using the attribute "piece" name for the voroni fracture but when I try and create this attribute on my fractured geo and then pack using the assmble sop I just get one object that acts as one piece in a pack rbd sim. any help with this would be great or even better a samll example scene if anoyone has that. may thanks in advance. Alex. Quote Link to comment Share on other sites More sharing options...
sekow Posted January 18, 2016 Share Posted January 18, 2016 you could use the assemble sop to create that attribute, no need to do this upfront. just make sure you have separate polygon islands Quote Link to comment Share on other sites More sharing options...
aley Posted January 18, 2016 Author Share Posted January 18, 2016 thanks for the reply I have tried that, still not working I think the issue may be I dont have sepearte islands maybe but when I use the esplode view node I does seperate correctly. Ive tried usingh the conectivity and partition sop to to seperate but still no luck. Quote Link to comment Share on other sites More sharing options...
aley Posted January 18, 2016 Author Share Posted January 18, 2016 would I still need to set a attribute name piece on my fractured geo? Quote Link to comment Share on other sites More sharing options...
aley Posted January 18, 2016 Author Share Posted January 18, 2016 OK got it working thanks for the Help sekow turns out my extrusion points wernt fullyt conecte so wasnt creating a full poly Ilsand Quote Link to comment Share on other sites More sharing options...
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