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Setting up Packed Primitives


aley

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Hi I was wondering if somoene could lend me some help, still learning houdini and running ito a bit of a wall today, I have some fractured Geometry theat I have fractured by using a tace sop then extruding the fractured geo and using a partition sop to seperate the pieces. Now I would like to pack these objects so I can use them in a packe rbd sim, like how I woudl with a voroni fracture,

 

I know the assemble sop packs pieces using the attribute "piece" name for the voroni fracture but when I try and create this attribute on my fractured geo and then pack using the assmble sop I just get one object that acts as one piece in a pack rbd sim.

 

any help with this would be great or even better a samll example scene if anoyone has that.

 

may thanks in advance.

 

Alex.

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thanks for the reply I have tried that, still not working I think the issue may be I dont have sepearte islands maybe but when I use the esplode view node I does seperate correctly. 

 

Ive tried usingh the conectivity and partition sop to to seperate but still no luck.

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