Baram Posted January 29, 2016 Share Posted January 29, 2016 Hi Friends How to indicate clustered pieces by painting in voronoifracture, could not figure out myself. Thank you in advance for your help B, Quote Link to comment Share on other sites More sharing options...
Navneet Arora Posted January 30, 2016 Share Posted January 30, 2016 First create an attribute named cluster and then In the paint sop just override attribute cluster. Quote Link to comment Share on other sites More sharing options...
davpe Posted January 30, 2016 Share Posted January 30, 2016 Hi, personaly, I think painting is not suitable method for this. definitely possible, but you will probably have a hard time doing that (precision wise) and you can only paint RGBA - that limits you to 4 clusters. that sucks. it you want to control your clustering manually, why don't you do it simply by selection? it will be much faster and more flexible. what exactly are you trying to do? Quote Link to comment Share on other sites More sharing options...
Baram Posted January 31, 2016 Author Share Posted January 31, 2016 Hi davpe, Thank you for replying me , I am trying to break to wall,I thought it is easy to do it, but you are right actually, it is not that easy to choose pieces by painting. Quote Link to comment Share on other sites More sharing options...
davpe Posted February 8, 2016 Share Posted February 8, 2016 hi, if you are still trying to figure things out you can take a look at my example in the attachment. this whole rbd packed object workflow in houdini is kind of tricky and takes some time to fully understand how it works. but it is very flexible and efficient when you master it. cheers, D. manual_fracture_clusters.hiplc Quote Link to comment Share on other sites More sharing options...
Milan Posted April 5, 2016 Share Posted April 5, 2016 (edited) Great example. I used part of it for a setup I have for a current job, however I'm running into a strange issue. I have 2 sets of constraints exactly as your example. But I can't get my object to break into clusters. It's either breaking into small pieces, or it stays together as a full rigid piece. I'm attaching a simplified version of the file if anyone fancies having a look. What I'm trying to achieve in the bigger picture is a simple object breaking through a surface, cracking it into pieces of different sizes. HOwever I'm unable to get event simple clustering to work. Any help would be greatly appreciated. The example has a few nodes deactivated (they are normaly responsible for only activating pieces within range of the breaker object to keep the rest from falling down.) cracking_example.hip Edited April 5, 2016 by Milan Quote Link to comment Share on other sites More sharing options...
davpe Posted April 6, 2016 Share Posted April 6, 2016 (edited) uh, this was a tricky one! took me a while, but then I realised it can't work because your setup is not taking into account the fracturing - see the picture. So the solution is to make your clustering on scattered points before the actual fracturing and then transfer the attribute (voronoi fracture SOP allows that). that's it. I believe it is now obvious to you as well There is the fixed scene just for the case. cheers, D. cracking_example_fixed.hiplc cracking_example_fixed.hiplc Edited April 6, 2016 by davpe Quote Link to comment Share on other sites More sharing options...
Milan Posted April 6, 2016 Share Posted April 6, 2016 (edited) Damn. One of those where you bang your head against the wall once you see the solution. Obvious it is, but frankly, I probably wouldn't notice the problem without taking a day away from it (which I didn't ). Thanks a lot. I'm putting you on my 'Owe a beer to...' list Edited April 6, 2016 by Milan Quote Link to comment Share on other sites More sharing options...
Baram Posted April 10, 2016 Author Share Posted April 10, 2016 Thank you man, it's looking great Quote Link to comment Share on other sites More sharing options...
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