sebkaine Posted February 1, 2016 Share Posted February 1, 2016 Hi guys, I was trying to push my understanding of the gradient + volume sample node. i must admit i am still not fluent with them. I'm trying to replicate this kind of stuff at the moment i've got this , but i struggle to get smoother result. what i find hard is how to remap the distance to get - particle close to the object collision slide on it with a small offset - the influence fade smoothly with distance - the particle that are in front go outward - then when the object is pass they go inward. If you have any tricks or ideas to enhance this that would be great ! Thanks for your time ! Cheers E test_sdf.hiplc Quote Link to comment Share on other sites More sharing options...
sebkaine Posted February 1, 2016 Author Share Posted February 1, 2016 some improvment ... but not yet there ! test_sdf_02.hiplc Quote Link to comment Share on other sites More sharing options...
Shinjipierre Posted February 3, 2016 Share Posted February 3, 2016 How about a 2d volume setup? 2d_volume.hipnc Quote Link to comment Share on other sites More sharing options...
sebkaine Posted February 3, 2016 Author Share Posted February 3, 2016 (edited) Many thanks for the hip Remi, definitly some very useful stuff there ! You are right a 2d fluid would be the best way to do that. But my goal was really to understand / master the volumegradient() + volumesample() method to control POP behavior. I though this idea of a wind tunnel fx was a good exercice. how to make POP slide against a surface but by keeping control over their path is really what i try to do. i have the feeling that this technics is extremely powerful to control precisly FLIP / PYRO / POP but i don't master it yet ! I'm gonna keep digging this to enhance v2. Cheers E Edited February 3, 2016 by sebkaine Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.