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Procedural UV and modeling from Chairs and Tables


Saya

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hi guys, I have made a video presentation about a chairs and tables. In this video I will explain how I have used this tool to import the objects for Unreal Engine 4, and how I approach procedural UV's. Please give me some feedback or any ideas to better the tool so I can improve myself.
Thanks in Advance

 

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Hi Marco,

 

I attached an example on how to give chairs a more complex shape. Also I sometimes prefer to put UVs on geometry before deforming it. That way I can avoid random orientations in my UV maps.

 

Regarding the video I think its a very clear explanation of what your assets can do. However for Houdini users it could be more technical (so they could help you more), while for people who just want to use the asset it could be quicker and a bit more instructional.

post-10570-0-81482700-1454429153_thumb.j

chair.hiplc

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Hi Konstantin,

Thanks for the reply. Yes i wanted to go into detail more but i was afraid that it would be to technical, since I was more showing what the tool was about. Not focused on UVs even though it is a big part of it. I will keep in mind that the next video will be quicker, shorter and instructional.

Also thanks for the great idea to apply uv's before deforming shapes. It is really appreciated

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