Saya Posted February 2, 2016 Share Posted February 2, 2016 hi guys, I have made a video presentation about a chairs and tables. In this video I will explain how I have used this tool to import the objects for Unreal Engine 4, and how I approach procedural UV's. Please give me some feedback or any ideas to better the tool so I can improve myself.Thanks in Advance 1 Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted February 2, 2016 Share Posted February 2, 2016 Hi Marco, I attached an example on how to give chairs a more complex shape. Also I sometimes prefer to put UVs on geometry before deforming it. That way I can avoid random orientations in my UV maps. Regarding the video I think its a very clear explanation of what your assets can do. However for Houdini users it could be more technical (so they could help you more), while for people who just want to use the asset it could be quicker and a bit more instructional. chair.hiplc 1 Quote Link to comment Share on other sites More sharing options...
Saya Posted February 3, 2016 Author Share Posted February 3, 2016 Hi Konstantin, Thanks for the reply. Yes i wanted to go into detail more but i was afraid that it would be to technical, since I was more showing what the tool was about. Not focused on UVs even though it is a big part of it. I will keep in mind that the next video will be quicker, shorter and instructional. Also thanks for the great idea to apply uv's before deforming shapes. It is really appreciated Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted February 3, 2016 Share Posted February 3, 2016 (edited) or you could release two versions next time. like a quick one to impress customers and another one to go in depth and explain. all depending on your target audience ; ) Edited February 3, 2016 by konstantin magnus Quote Link to comment Share on other sites More sharing options...
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