frankengen Posted February 2, 2016 Share Posted February 2, 2016 Hi, Im doing a rigg in Maya, and using Houdini to help out and Im going to use it to sim my carracter dynamicly aswell. For now im struggling to get my corrective blens shapes working in maya. Not sure what im doing wrong in Hoduini. The deformed arm does not end up looking quite like the dorrective blend shape. When I apply the blend shape in maya, its close but not quite. THank you so much in advence for your help, Many Thanks, Frank Corrective_BlendShape_01.hiplc CorrectiveBlendShape_01_rigg.mb Quote Link to comment Share on other sites More sharing options...
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