ITdreamer Posted February 4, 2016 Share Posted February 4, 2016 The old particles system has got a Curl Noise POP. Why there isn't the same curl noise in DOPs? Or maybe there is any alternative? Quote Link to comment Share on other sites More sharing options...
bifrost Posted February 4, 2016 Share Posted February 4, 2016 Try the Pop Force. Connect it just below your particle source. It has swirl options in it. Quote Link to comment Share on other sites More sharing options...
ITdreamer Posted February 4, 2016 Author Share Posted February 4, 2016 (edited) I know about POP Force in DOPs. You mean that POP Force in DOPs and the Curl Noise in old POPs are the same?In old POPs there were Force POP where you could add noise and Curl Noise POP. Noise in Force POP and the Curl Noise give different results.I guess that the Curl Noise is not exist in the DOP Context is because of the nature of the DOP Context. Edited February 4, 2016 by ITdreamer Quote Link to comment Share on other sites More sharing options...
loopyllama Posted February 4, 2016 Share Posted February 4, 2016 Curl Noise exists in the Dop context. Bifrost is correct. Drop down a POP Network - Old, Curl Noise. Dive into Curl Noise > voppop1. Find Curl Noise vop called curlnoise1 Now back out and drop down a Dop Network > POP Force. Dive into Pop Force > noise_force > curl_noise. Inside curl_noise find the vop Curl Noise called curlnoise1. Same exact node, different packaging. Quote Link to comment Share on other sites More sharing options...
ITdreamer Posted February 5, 2016 Author Share Posted February 5, 2016 Oh, thanks a lot )) Quote Link to comment Share on other sites More sharing options...
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