onkel_eilert Posted February 4, 2016 Share Posted February 4, 2016 Hey. I can't seem to figure out how to use geometry/sop_solver wrangles in context with bullet RBD objects. I need to limit the speed of my RBD's and I would like to use vex code instead of the built in damp and drag nodes. And also I can't use the packed primitives approach with pop wrangles. Any help/hip files would gladly be appreciated Quote Link to comment Share on other sites More sharing options...
Navneet Arora Posted February 4, 2016 Share Posted February 4, 2016 if you calculate magnitude of the velocity and then reduce it to say half then multiply with the incoming velocity , would that help?... Quote Link to comment Share on other sites More sharing options...
onkel_eilert Posted February 4, 2016 Author Share Posted February 4, 2016 if you calculate magnitude of the velocity and then reduce it to say half then multiply with the incoming velocity , would that help?... If you could show me how to set that up with a bullet object, the multisolver and a wrangle node it would. Quote Link to comment Share on other sites More sharing options...
animatrix Posted February 4, 2016 Share Posted February 4, 2016 if you calculate magnitude of the velocity and then reduce it to say half then multiply with the incoming velocity , would that help?... You don't need to calculate speed to halve the velocity, just multiply it by 0.5. Quote Link to comment Share on other sites More sharing options...
Navneet Arora Posted February 4, 2016 Share Posted February 4, 2016 You don't need to calculate speed to halve the velocity, just multiply it by 0.5. Yes , that works as well. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.