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Limit velocity on RBD bullet objects


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Hey.

 

I can't seem to figure out how to use geometry/sop_solver wrangles in context with bullet RBD objects. I need to limit the speed of my RBD's and I would like to use vex code instead of the built in damp and drag nodes. And also I can't use the packed primitives approach with pop wrangles.

 

Any help/hip files would gladly be appreciated ;)

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