arkahtek Posted February 7, 2016 Share Posted February 7, 2016 (edited) hi guys, i need Help emitting debris or smoke plumes coming from an explosion, i think maybe using particles is the way to go? Similar to the pic below. Can someone give me pointers, i'm ok at creating an explosion and shading it, but i've never used Paticles before to drive debris or smoke plumes that fly out of an explosion. The file below is my first attempt at trying to create the smoke plumes ejecting from an explosion like the picture below. When i try to add billowy smoke to the source object it just looks glooby and doesn't leave a smoke trail like the debris from the pic below. Can someone please give me pointers, i would really appreciate any help you guys can give me Thanks debris practice.hip Edited February 7, 2016 by arkahtek Quote Link to comment Share on other sites More sharing options...
arkahtek Posted February 8, 2016 Author Share Posted February 8, 2016 anyone? Quote Link to comment Share on other sites More sharing options...
carlo_c Posted February 9, 2016 Share Posted February 9, 2016 Hey I read a topic here on something similar the other day, here's the link I think it should be of some help there's a couple of hip files too: http://forums.odforce.net/topic/19747-emit-smoke-from-point-in-the-middle-of-a-chunk/ Quote Link to comment Share on other sites More sharing options...
arkahtek Posted February 9, 2016 Author Share Posted February 9, 2016 Carlo you are the man thank you I'm going to dive into those now ..I'll post back Quote Link to comment Share on other sites More sharing options...
arkahtek Posted February 11, 2016 Author Share Posted February 11, 2016 Thank you Carlo ..I figured it out for the most part with your help. Thank you Quote Link to comment Share on other sites More sharing options...
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