opus2761 Posted February 11, 2016 Share Posted February 11, 2016 (edited) Hi there, I have copy stamped 10 boxes on a grid, and I'd like to import them into Maya and assign them randomly with 5 different textures. What would be the best way to do this? I am thinking to create an attribute for each box, and then map this attribute to UDIM in maya. I wonder how I can access this attribute in Maya and map it to UDIM? Or is there a better way to achieve this? Any help is much appreciated!! TTB Edited February 11, 2016 by opus2761 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.