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Camera Projection, for reflection


cgBurns

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Hello ODforce,

 

 In this scene I try to project my backplate onto the floor through a constant shader, in order to catch reflections on a chrome sphere.

 

My problem is, the space seems not right I imagine in the following picture the checker should be alighted u + v straight with the rendered image.

 

Maybe you could help me figure this out.

 

Jz0X12a.jpg

 

And while we are at it, I have found the visibility example scene in the houdini help files.

Would it be possible to, cut the visibility of the floor object once its off camera, and let the hdri take over? Maybe even blend the transition from projected floor to hdri environment.

 

i8vS3Rm.jpg

 

I am more of a lurker here at ODforce, so hi everyone and thank you for all your posts!

 

Burns

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