WLVL Posted February 15, 2016 Share Posted February 15, 2016 (edited) Hello Odforce! I am rendering a bunch of points as spheres (GEO node: Render/Geometry/Render Points As). Is it possibile to modify the default shader that is assigned to the point primitives? or i necessary have to copy a geometry onto points to assign a shader? rendering as points would give me the chance to use the pscale attribute to control the particles primitives scale directly, while if I copy sphere prim onto points i would have to use the stamp function which slow the network quite a bit. thank you for helping! Edited February 15, 2016 by WLVL Quote Link to comment Share on other sites More sharing options...
iamyog Posted February 15, 2016 Share Posted February 15, 2016 Assign the shader at obj level on the Material tab, not by using a materialSOP inside your geo node and it should work Quote Link to comment Share on other sites More sharing options...
WLVL Posted February 15, 2016 Author Share Posted February 15, 2016 (edited) it works. Thank you iamyog!!! PS_ why if I set the materialSOP to points it doesn't work? isn't the "render as sphere" option an instance procedure? Point attributes Assign the material at the point level instead of the primitive (face) level. This is only useful for point instancing. The objects instanced to the points will pick up the material assigned to the point. Edited February 15, 2016 by WLVL Quote Link to comment Share on other sites More sharing options...
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