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POPspin problem, simple?


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Hi Folks!

 

This is my first post here!

 

I'm returning to Houdini after a break only to find that POPs have changed a lot...

 

I'm stuck on one little thing - POPspin.

 

I have a very simple AutoDOP network -

 

(location - POPsprite - POPsolver)

 

in POPsprite I have a VEXpression (spriterot = rand(f@id)*360)

 

which sets the sprite angle to random.

 

I want to give each sprite a slight random spin which I have tried to do with POPspin but I have had no joy!

 

Should POPspin come before or after POPsprite? (at the moment neither works...)

 

Any help welcomed,

 

 

Thanks

 

S.

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