Butachan Posted February 25, 2016 Share Posted February 25, 2016 Hi guys. I'll start by being honest and admit that I got Houdini mostly for VFX. But once that I started working in Houdini I had the impression that it will also be an amazing tool for motion graphics, which is my main task anyway. However, for me to use it to that end, I felt it stills needs certain tools that other packages have in order to streamline the production of graphics assets for clients. So here are the first two tools that I felt will be of great use: AiCleanerNH: http://www.orbolt.com/asset/Butachan::aiCleanerNH::1.0 ExtrudeNH: http://www.orbolt.com/asset/Butachan::extrudeNH::1.0 One is a simple geometry cleaner for imported geometry from illustrator files. The other is a simple extrude were you can choose different beveling faces (none, linear, convex, concave, semi-circle, inner-bevel and outer-bevel). These are the first version of my first tools, so plenty of room for improvement, which is why I brought them here. Any comments of recommendation on how to improve the tool will be greatly appreciated and made available in the next update. My final objective for this tool will be to create a reliable streamlined way to import and extrude illustrator vector files with plenty of options to test their look, ala C4D nurbs extrude. Hope you guys find them useful. Quote Link to comment Share on other sites More sharing options...
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