cwalrus Posted February 25, 2016 Share Posted February 25, 2016 Hi guys, I'm making foam for my nice ship here: But when I render it I get extra foam at the edges of the Flip tank, which you can see here at the bottom right: and here in the viewport: Obviously I only want foam where my "ship" - the static body - collides with the flip particles. I don't want them magically appearing at the edges of the tank. Any advice greatly appreciated! -Cam Quote Link to comment Share on other sites More sharing options...
Netvudu Posted February 26, 2016 Share Posted February 26, 2016 Maybe this is too obvious, but can´t you group everything inside a bounding box around the ship (a big one) and erase all foam outside that group? Quote Link to comment Share on other sites More sharing options...
cwalrus Posted February 26, 2016 Author Share Posted February 26, 2016 (edited) I've been doing that in a roundabout way - by creating an object to matte out the foam outside of the ship area... But how would I do it your way? I've tried Blast, Delete, POP Kill... so far no luck. Thanks! Edited February 26, 2016 by cwalrus Quote Link to comment Share on other sites More sharing options...
rbowden Posted February 26, 2016 Share Posted February 26, 2016 (edited) You could do something like this. Alot easier ways to do this but, this is using nothing but sops.-Ryan pointDelete.hip Edited February 26, 2016 by rbowden Quote Link to comment Share on other sites More sharing options...
cwalrus Posted February 26, 2016 Author Share Posted February 26, 2016 Thanks - for me the question is what to put where, with respect to a whitewater sim- so my best guess is to put a Delete Sop into the FlatTankFluid network somewhere... ? gonna try it.... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.