Thein Win Posted February 25, 2016 Share Posted February 25, 2016 I am thinking of projecting an image of a nebula or stars onto millions of particles. Can anyone help me with this? I tried the way from this tutorial - https://www.youtube.com/watch?v=pLQRdHTLrtc, but it isnt generating quickly like from tutorial using point sop. So, basically as you can see from the image below I will block in the shape and give depth to it. Then scatter with particles and want to project the image from the camera point of view onto the particles. Is a mattepainting basically. Thanks! Quote Link to comment Share on other sites More sharing options...
mestela Posted February 25, 2016 Share Posted February 25, 2016 (edited) here's one way; uv texture using a camera, then color map vop. colour_points_from_camera.hip Edited February 25, 2016 by mestela 1 Quote Link to comment Share on other sites More sharing options...
Thein Win Posted February 26, 2016 Author Share Posted February 26, 2016 Hi, thanks. From the look the picture it looks just like how I wanted. But everytime I open the hip files my houdini crashes. I tried press escape to stop from calculating just to go through the nodes. Again when I access the Attribute Vop it crashes. If you dont mind could you please try resend or show what you have done inside attribute vop. Sorry to bother. Thank you Quote Link to comment Share on other sites More sharing options...
mestela Posted February 26, 2016 Share Posted February 26, 2016 (edited) uvcoord -> color map -> cd Edited February 26, 2016 by mestela 1 Quote Link to comment Share on other sites More sharing options...
Thein Win Posted February 26, 2016 Author Share Posted February 26, 2016 Thanks alot. Quote Link to comment Share on other sites More sharing options...
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