B.Walters Posted March 4, 2016 Share Posted March 4, 2016 Is there a way to have OpenGL use a different set of UVs than the default "uv"? (Yes, I know I can do an attribute rename, but that's not ideal for our pipeline.) Quote Link to comment Share on other sites More sharing options...
anim Posted March 4, 2016 Share Posted March 4, 2016 you can use Layer SOP to switch among multiple layers of an attribute so if you have uv, uv2, uv3, .... changing the layer will use different uv attribute for the viewport according to the current layer similarly nodes like UV texture would create corresponding uv attribute accordingly based on current layer the attributes are not being renamed by switching the layers so it may suit your needs, unless you require different names than uv, uv2, uv3, ... Quote Link to comment Share on other sites More sharing options...
B.Walters Posted March 4, 2016 Author Share Posted March 4, 2016 Ooooh, that'll work nicely! Thanks Tomas! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.