fatboYYY Posted March 7, 2016 Share Posted March 7, 2016 Hey guys, I'm trying to setup a collisions for my smoke, but I just can't get it to work properly. I've added thickness to it, tried to adjust the normals and couple of other things. Any help is appreciated. Cheers reneskopf_a_smoke57.hip Quote Link to comment Share on other sites More sharing options...
fathom Posted March 7, 2016 Share Posted March 7, 2016 (edited) didn't open your file, but sounds like you're describing poly geo. to collide with smoke, i'm pretty sure you need a volume representation. if you're using a static object in your dop net for the collision, make sure you enable volume-based collision. then turn on the volume guide to see what volume is being constructed. i personally prefer to create my volumes as vdb in sops, then use the volume proxy field (with volume sample as the creation type) to pull in my collision geo. edit: smoke will often push thru even a completely solid volume if it's got a lot of divergence (like you're generating gas from combustion). not really sure why. Edited March 7, 2016 by fathom Quote Link to comment Share on other sites More sharing options...
fatboYYY Posted March 9, 2016 Author Share Posted March 9, 2016 Volume Based Collision Detection gives me really weird results, even if I use really low division size. And from previous tutorials I have seen that using the concave geometry representation in bullet data with volume based collision turned off gives a accurate result. But in my case it doesn't, but I don't really know why. Quote Link to comment Share on other sites More sharing options...
fathom Posted March 9, 2016 Share Posted March 9, 2016 how does the volume representation match your geometry? turn on the display of the volume guide and make sure it's a good volume. a lot of times, it's not. this is why i build my collision shape myself with vdbs and then use the proxy volume field to just pull in my hand built geo. Quote Link to comment Share on other sites More sharing options...
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