booger Posted March 14, 2016 Share Posted March 14, 2016 I actually posted same question at Houdini forum but no luck yet.... At the momoent, I have created a wave tank to get the wave look and then created a splash tank with a moving object. I imported oceanspecturm from the wave tank setup to the splash tank network and cached a splash particles and then surface..... Then, I am not sure what I should do next. I decreased the Particle Separation to 0.03 and see much better result but don't know how to combine them. I tried rendering the surface and I see quite strange result.... They became two different things.... Should I simulate same size of my splash tank as the ocean wave instead? My computer would die for that, I think But even so, the render won't look the same as the ocean wave, I am afraid. Or am I doing totally wrong here? Tutorials and docs that I have been following: http://www.sidefx.com/index.php?option=com_content&task=view&id=2659&Itemid=132 http://www.sidefx.com/index.php?option=com_content&task=view&id=2700&Itemid=132 http://www.sidefx.com/docs/houdini15.0/shelf/oceanwaves http://www.sidefx.com/docs/houdini15.0/shelf/splashtank question_splashtank.hiplc Quote Link to comment Share on other sites More sharing options...
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