cwalrus Posted March 15, 2016 Share Posted March 15, 2016 Do you know what I mean? Smoke sims based on geometry always seem to emit this big puff right in the beginning - how do you kill that? I've tried keyframing the source to no avail... Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted March 15, 2016 Share Posted March 15, 2016 You will always get that from a pressure solve, the two most common ways of dealing with it are probably either: Break it up with turbulence / disturbance. or Preroll the sim sourcing just vel for a few frames. Quote Link to comment Share on other sites More sharing options...
iamyog Posted March 15, 2016 Share Posted March 15, 2016 http://forums.odforce.net/topic/18397-get-rid-of-mushroom-effect-in-explosion-and-add-details-in-the-opening-frames/?hl=mushroom Quote Link to comment Share on other sites More sharing options...
cwalrus Posted March 15, 2016 Author Share Posted March 15, 2016 Ah! The mushroom topic. Thanks for the pointer Quote Link to comment Share on other sites More sharing options...
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