boby Posted March 19, 2016 Share Posted March 19, 2016 (edited) Hello, I'm trying to build something similar to this : http://forums.odforce.net/topic/19041-pbr-rayswitch/ I try to avoid inline code as import ray node is now present (at least in H15, maybe in some older version) My issue come from the ray import node. It always return me an error 'call to undefined function 'simport''. The import surface variable node raise the same error if it can help.. Am i using it wrong? Thanks ! Edit: I may be in the wrong section (maybe rendering is more appropriate). Don't hesitate to move it ! rayImport.hipnc Edited March 19, 2016 by boby Quote Link to comment Share on other sites More sharing options...
fathom Posted March 21, 2016 Share Posted March 21, 2016 that node is coded improperly, i think. "simport" is to pull data from a surface shader into a fog/light shader.... it should be "rayimport" instead. looks like a bug. Quote Link to comment Share on other sites More sharing options...
boby Posted March 21, 2016 Author Share Posted March 21, 2016 (edited) fathom, you're right, i reported it 2 days ago. Good news is that it should be fixed in the upcoming .423 version Thanks sidefx support ! Edit : Just checked .423. Ray import works perfectly ! Edited March 22, 2016 by boby Quote Link to comment Share on other sites More sharing options...
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