dus.marjanovic Posted March 23, 2016 Share Posted March 23, 2016 Hello, I want to break sphere like Fractured Solid Object. It works fine, I have results that is ok but now I have problem with UV's. It despisers, but when I add tetrasurface, uv's are back. When sphere breaks, it add new uv's on ,0 0 coordinates, and uv's starts to jitter. I guess that I have to create new UV's for new created piece inside. I saw how to add for fractured object which have piece and name, bla bla, but I don't have those attributes here? Thanks. ICB_TEST_01.hip Quote Link to comment Share on other sites More sharing options...
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