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Finite Element Solver UV's


dus.marjanovic

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Hello,

 

I want to break sphere like Fractured Solid Object. It works fine, I have results that is ok but now I have problem with UV's. It despisers, but when I add tetrasurface, uv's are back.

 

When sphere breaks, it add new uv's on ,0 0 coordinates, and uv's starts to jitter. 

 

I guess that I have to create new UV's for new created piece inside.

 

I saw how to add for fractured object which have piece and name, bla bla, but I don't have those attributes here?

 

Thanks.

ICB_TEST_01.hip

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