freejonah Posted April 6, 2016 Share Posted April 6, 2016 Hi everyone. I'm looking down the barrel at a very cool project that involves creating a CG wind sock and blowing it around in the air. After poking around in Dops for a while I decided it would be a good idea to involve the expert Houdini community. Essentially I need to create a wind sock that has air flowing through it, bending it, flapping it, etc. I also have to animate it like a character. My idea was to create a soft body simulation of some sort that uses a sop animated cage as a target. If anyone would like to prototype it I am attaching a hip file that sets an example scene up. My intention was to post an example of where I was at but my attempts have been so unsuccessful I didn't want to contaminate everyone's thinking. The sop "TARGET_FOR_DOPS" is just a stand in for the keyframed animation I will need to follow. Thanks in advance to anyone with any ideas they can share. I'm very grateful as we are a bit of a pickle here. wind_sock.hip Quote Link to comment Share on other sites More sharing options...
Farmfield Posted April 6, 2016 Share Posted April 6, 2016 Houdini grains are really nice to use for cloth type stuff, use the grain sheets and control them with POP forces in DOP's. Here's an example I did for another guy here a while back. Quote Link to comment Share on other sites More sharing options...
NSugleris Posted April 6, 2016 Share Posted April 6, 2016 (edited) https://www.youtube.com/watch?v=gHxi-HSgNPc&nohtml5=False "There's so much beauty in the world..." Great setup! Edited April 6, 2016 by NSugleris Quote Link to comment Share on other sites More sharing options...
Farmfield Posted April 7, 2016 Share Posted April 7, 2016 Hehe, exactly, someone asked how to recreate something similar to that in Houdini at the same time as I was heavily into learning the grains, so it was just good timing. Quote Link to comment Share on other sites More sharing options...
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