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fluid to particles to volume rasterizer


revelationsr

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Hi there.

 

I have a little issue with bittiness in my render.

 

I have a scene with a fluid sim. This sim is then pushing some particles. So far so standard. The idea is to get a ink in water motion. But with a kind of solid render look. Think paint in water.

 

When I convert the particels back to a volume using the volume rasterizer from particles. Those rogue particles that manage to get themselves away from the herd makes the converted volume look quite bitty. 

 

It there a way that I can convert this based off particle density? So if there are 5 particles in one voxel I get more density. Where there are one I get close to zero?

 

Or maybe there is a way to cull particles that go rogue?

 

If there is another completely different solution that I have not thought of that would be great.

 

Cheers

 

 

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