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Blood FLIP Explosion HELP


chrisdunham95

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Hey guys got a blood explosion ive been working on for a student film, and everythings been good until now when ive been trying to do high res final sims. For some reason after 10or so frames the sim slowls down hugely and is taking 12hours for first 18frames which to me doesnt make much sense for a flip sim with viscosity slightly changed density and already cached building collisions,

 

cant provide all the files but if anyone can take a look through my sim/flip stuff and see if theirs any reason my sim time goes crazy as soon as i want 500,000 particles + 

 

bllodexplode1.hip

 

Thanks guys 

Chris. 

Edited by chrisdunham95
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the files are to big to include on here too sadly:/, - What i mean from my file and looking at my flip setup is their anything that is causing the high sim time - Changing grid scale will mess up other settings in the scene and particle seperation is what im upressing too and causing higher sim times - (i want better res tho) 

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