crippmint Posted April 9, 2016 Share Posted April 9, 2016 i want to make growth on moving grid but i can't do clould you help me please prob1.hip Quote Link to comment Share on other sites More sharing options...
Farmfield Posted April 9, 2016 Share Posted April 9, 2016 Not sure what you want to achieve here, but simplest way is to put the transform last - unless I'm missing what you want to do. Quote Link to comment Share on other sites More sharing options...
crippmint Posted April 9, 2016 Author Share Posted April 9, 2016 (edited) i want to do character is frezzing ,but it growth is work in first frame https://drive.google.com/file/d/0BwNG0_UkMGkGWGlpYll3SW5RTnc/view?usp=sharing Edited April 9, 2016 by crippmint Quote Link to comment Share on other sites More sharing options...
Farmfield Posted April 9, 2016 Share Posted April 9, 2016 I still don't understand what you are trying to do, if you want the growth to stick to the plane, put the transform last, not first. I think I really don't understand your problem, here, hehe... Quote Link to comment Share on other sites More sharing options...
cgcris Posted April 11, 2016 Share Posted April 11, 2016 Here you go, you need a point sop inside the solver. Best, C prob1_fix.hip Quote Link to comment Share on other sites More sharing options...
Farmfield Posted April 11, 2016 Share Posted April 11, 2016 How is that better than doing the transform last? The point SOP also isn't multithreaded so it also makes the setup slow (or at least potentially slow, if you add more points/bigger area)... Quote Link to comment Share on other sites More sharing options...
cgcris Posted April 13, 2016 Share Posted April 13, 2016 How is that better than doing the transform last? Hi, putting the transform after would work on this case. However putting the point sop inside the solver means that this would work for deformed geometry as well Quote Link to comment Share on other sites More sharing options...
Farmfield Posted April 14, 2016 Share Posted April 14, 2016 True, though I would propose using @P = @opinput1_P; in a wrangle SOP instead as that is multithreaded. Quote Link to comment Share on other sites More sharing options...
cgcris Posted April 14, 2016 Share Posted April 14, 2016 True, though I would propose using @P = @opinput1_P nice tip thanks Quote Link to comment Share on other sites More sharing options...
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