Pejnozord Posted April 17, 2016 Share Posted April 17, 2016 (edited) I'd like to figure out how do I assign a texture color for "Growing points" in propagation effect. For now I have a Torus representing just a simple object with mountain node to add animation, it then - scatters to points - interpolates so the points stick on the object - adds 2 attributes ("accum" and "init") I am using those attributes in my VOP within my Solver node. Been trying to get it to work this weekend but that's just the WALL I cannot climb. I'm thinking that I need to transfer the Cd attributes from texture map onto single points after they're scattered and then in "bind_to_color" AttributeWrangler I somehow assign attribute's color by VEXpression? I was following a tutorial which replaced my initial approach due to better layout and understanding: https://vimeo.com/149939158 (By BW Design) and I'd like to replace the red color with a texture (stone).All the help and tips will be highly appreciated! PracticePropagationEffect_bak2.hipnc Edited April 17, 2016 by Pejnozord Quote Link to comment Share on other sites More sharing options...
ciliath Posted April 17, 2016 Share Posted April 17, 2016 If it's just a matter of giving the points a texture color then that's easy Give your geometry some UV coordinates, assign a texture, have the points inherit the color, and lastly multiply that color by your accum attribute. I hope that was what you were looking for~ PracticePropagationEffect_bak2.hipnc Quote Link to comment Share on other sites More sharing options...
Pejnozord Posted April 18, 2016 Author Share Posted April 18, 2016 Hi ciliath, Thanks for your response. Oh yeh that makes sense, gonna try it today on my project. Have good feeling about this 1 Quote Link to comment Share on other sites More sharing options...
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