cwalrus Posted April 22, 2016 Share Posted April 22, 2016 Hey there- I have a pyro sim that looks nice, but I want it frozen in time... Then I want to send objects through it as static objects so that they advect the smoke, at real time. Is there a way to set the velocity for an entire pyro sim to zero at a certain point? (is this the way to go about this, btw??!) Quote Link to comment Share on other sites More sharing options...
Guest tar Posted April 22, 2016 Share Posted April 22, 2016 Attached solution. NB always please try a method first. This stuff is learnt by testing a hypothesis, failing and correcting it ad-infinitum SMokeyVel.hiplc Quote Link to comment Share on other sites More sharing options...
cwalrus Posted April 22, 2016 Author Share Posted April 22, 2016 Thanks for this mate - Just so you know, I always try a solution first, usually millions of iterations and googling. So thanks for submitting solutions that future people can refer to! Quote Link to comment Share on other sites More sharing options...
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