CaptainAhoy Posted April 24, 2016 Share Posted April 24, 2016 (edited) Hi, I am building some top-level controls for my project and have a couple of texture options that the user can select using an ordered menu. However, I am wondering if I can have even more functionality by having a main Ordered Menu which controls another sub-Ordered Menu. This is what I am hoping to achieve :: Ordered Menu 1 would have 3 options of Wall Type - Bricks / Stucco / Concrete Depending on what option the user selects, the next Ordered Menu would display corresponding options :: for bricks - Red/Brown/White for Stucco - White / Dark for Concrete - New / Old I hope I am able to explain this correctly. would love to have this type of functionality for my project. Thanks!! Edited April 24, 2016 by CaptainAhoy corrected the title Quote Link to comment Share on other sites More sharing options...
f1480187 Posted April 24, 2016 Share Posted April 24, 2016 Four ways, at least: Use menu script to change parameter menu. Bad for referencing. Use menu and three sub-menus hiding irrelevant. Unclear for new and returning users, but clean. Use menu and three sub-menus disabling irrelevant. Clear, but cluttered with disabled menus. Use plain list of 7 items. Clear, clean and foolproof. Personally, I would be using 3 and 4. menu.hipnc Quote Link to comment Share on other sites More sharing options...
CaptainAhoy Posted April 24, 2016 Author Share Posted April 24, 2016 20 minutes ago, f1480187 said: Four ways, at least: Use menu script to change parameter menu. Bad for referencing. Use menu and three sub-menus hiding irrelevant. Unclear for new and returning users, but clean. Use menu and three sub-menus disabling irrelevant. Clear, but cluttered with disabled menus. Use plain list of 7 items. Clear, clean and foolproof. Personally, I would be using 3 and 4. menu.hipnc Oh this works perfectly!! Your file helped a lot!! Thanks!! Quote Link to comment Share on other sites More sharing options...
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