djpeanut Posted March 2, 2005 Share Posted March 2, 2005 I'm using the Scatter SOP on a poly mesh (see the monkey rig in the WIP forum) to create points to copy hairs to. This is dependent on the point normals. Is there a way to have each point created by the Scatter SOP inherit the normal from the polygon on which it is located or the nearest vertex? It seems that the generated points don't have normals by default. Quote Link to comment Share on other sites More sharing options...
aracid Posted March 2, 2005 Share Posted March 2, 2005 hey djpeanut the attribtransfer SOP could solve that, u have to declare the N variable on ur base poly obj and ur scatter object before sending it through the sop. Set the varible to N under point. under the conditions, theres a kernel radius and max sample count, that should solve that prob. hope this helps all the best aracid Quote Link to comment Share on other sites More sharing options...
djpeanut Posted March 4, 2005 Author Share Posted March 4, 2005 Perfect, thanks Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted March 4, 2005 Share Posted March 4, 2005 Scatter SOP will inherit any attributes including any existing N from before the chain, yes? Quote Link to comment Share on other sites More sharing options...
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