Jump to content

Scatter SOP


Recommended Posts

I'm using the Scatter SOP on a poly mesh (see the monkey rig in the WIP forum) to create points to copy hairs to. This is dependent on the point normals. Is there a way to have each point created by the Scatter SOP inherit the normal from the polygon on which it is located or the nearest vertex? It seems that the generated points don't have normals by default.

Link to comment
Share on other sites

hey djpeanut

the attribtransfer SOP could solve that,

u have to declare the N variable on ur base poly obj and ur scatter object before sending it through the sop.

Set the varible to N under point.

under the conditions, theres a kernel radius and max sample count, that should solve that prob.

post-585-1109769456_thumb.jpg

post-585-1109770857_thumb.jpg

hope this helps

all the best

aracid :blink:

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...