Wooshum Posted May 9, 2016 Share Posted May 9, 2016 I have been losing my mind a little on this one: I am wanting to find the intersection point of two vectors in VEX (i.e. a version of the simplified Curvesect SOP). The goal is to implement this through and Attrib Wrangle node. At this stage I have tried implementing the solutions to the problem presented on the following forums but they are suited to 2D: http://stackoverflow.com/questions/563198/how-do-you-detect-where-two-line-segments-intersect http://math.stackexchange.com/questions/406864/intersection-of-two-lines-in-vector-form This should be a trivial solution but I have been way off the mark with my attempts. Any help is much appreciated! vector_intersection.hip Quote Link to comment Share on other sites More sharing options...
acey195 Posted May 9, 2016 Share Posted May 9, 2016 I used those resources to create something similar as well, so it is possible. While I can't give you my code, I saw some stuff in this topic which is basically that: Quote Link to comment Share on other sites More sharing options...
Wooshum Posted May 9, 2016 Author Share Posted May 9, 2016 Thanks for the tip @acey195 and @petz thanks for the solution. Here is the quick VEX snippet that I tested, works a treat! // Get Lines vector A = point(0, "P", 0); vector B = point(0, "P", 1); vector C = point(1, "P", 0); vector D = point(1, "P", 1); // Calculate Line Vectors vector AB = B-A; vector CD = D-C; // Calculate To Vector vector toVec = A - C; // Calculate Intersection vector vecx = cross(AB, CD); float val1 = dot(vecx, cross(CD, toVec)); float val2 = dot(vecx, vecx); vector pos = A + (val1 / val2) * AB; addpoint(0, pos); 9 Quote Link to comment Share on other sites More sharing options...
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