Pancho Posted May 9, 2016 Share Posted May 9, 2016 (edited) Unfortunately I fail miserably. I tried the approach of another thread via the targetP and targetV attribute. Nothing happens. I tried to add a vop force, but I don't get N inside the vop force in order to give the force the necesarry direction. Could somebody please shed a light, since I'm running against a brick wall. My version is currently Houdini 15.0.244.16 Cheers Tom inflate_01_a_012.hiplc Edited May 9, 2016 by Pancho Quote Link to comment Share on other sites More sharing options...
sekow Posted May 10, 2016 Share Posted May 10, 2016 manipulate v instead of targetv Quote Link to comment Share on other sites More sharing options...
sekow Posted May 10, 2016 Share Posted May 10, 2016 check the file. Ive changed the cloth properties too. lower stiffness inflate_01_a_012_fix.hiplc Quote Link to comment Share on other sites More sharing options...
sekow Posted May 10, 2016 Share Posted May 10, 2016 well you could use targetv too.. but it has to be scaled accordingly to your cloth properties Quote Link to comment Share on other sites More sharing options...
sekow Posted May 10, 2016 Share Posted May 10, 2016 check inflate_01_a_012_fix2.hiplc Quote Link to comment Share on other sites More sharing options...
Pancho Posted May 17, 2016 Author Share Posted May 17, 2016 Thanks so much, Sebastian! Works fine for me. I just tried to achieve the opposite. Shrink a foil around an object. While inflating the foil is easy, shrinking seems to be more difficult. I can easily inverse the inflating fore so the foil is moving towards its colission object, but I end up with folds. While the foil can be stretched, setting up a shrinking behaviour doesn't seem so obvious. Some time ago I got help to get my "old" smooth deformer over from SI over to H. Get all the neighbour positions, find the average position of these, apply this position to the current point position. Repeat this (wrangle node) within a loop and your object starts to shrink, though not keeping the same relativ distance to the neighbour points. I tried this to generate targetv and targetP, but I still get folds in the material. Also setting up a rest position (scaled down geometry for rest) with is used as the targetP doesn't give better results. Still folds. The effect I need to achieve is similar to an expanded rubber band which tries to relax or a foil which is heated up and then shrinks (around something) like a label. Any further ideas? Cheers Tom Quote Link to comment Share on other sites More sharing options...
anim Posted May 18, 2016 Share Posted May 18, 2016 for shrinking, modifying your rest geo is the way to go ts_shrink_cloth.hip 1 Quote Link to comment Share on other sites More sharing options...
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