Dammerung Posted May 12, 2016 Share Posted May 12, 2016 Hi guys i have a pre animated aobject that i fractured and i´m pinning the pieces that should be active to the ones that are static with a hard constraint relationship, but the animation of the static object is pretty fast and the hard are working but they are stretching a bit and the pieces do not follow properly they have a gap(the amount the constraint streched ). i´m updatiing the position of the constraints every frame inside a sop solver, i´m using houdinin 14 is this a bug or will it be fixed with a lot of substeps ? i would like to have to use toomany substeps any ideas? CHeers Quote Link to comment Share on other sites More sharing options...
rich_lord Posted May 12, 2016 Share Posted May 12, 2016 On the bullet solver node, you can adjust the constraint iterations. Ive had success with that before in getting more accurate constraint behaviour. Depends on the situation though. Quote Link to comment Share on other sites More sharing options...
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