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Hard constraint stretches with fast moving static animated geo


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Hi guys  i have a pre animated aobject that i fractured and i´m  pinning the pieces that should be active to the ones that are static with a hard constraint relationship,

but the animation of the static object is pretty fast and the hard are working but they are stretching a bit and the pieces do not follow properly they have a gap(the amount the constraint streched ).

i´m updatiing the position of the constraints every frame inside a sop solver, i´m using houdinin 14 is this a bug or will it be fixed with a lot of substeps ? i would like to have to use toomany substeps

any ideas?

 

CHeers

 

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