yongbin Posted May 17, 2016 Share Posted May 17, 2016 Hi all, With given points, how could i render it like blobby object? Could I make blobby shader with material node or cvex shader? Or maybe in HDK? Thank you. Quote Link to comment Share on other sites More sharing options...
kungFu Posted May 18, 2016 Share Posted May 18, 2016 you could just use a copy sop and copy metaballs to the points. if you only want to see this at rendertime, leave the display flag on the points and ctrl click the copy node kf Quote Link to comment Share on other sites More sharing options...
yongbin Posted May 19, 2016 Author Share Posted May 19, 2016 Thank you for the suggestion, kungFu. Unfortunately, I want render lots of points. (flip fluid, at least 10 million), I observed it's quite slow to render that amount of metaballs. But maybe I'm wrong. I don't know there is any advantage when I use shaders over metaballs. Do you know about it? Quote Link to comment Share on other sites More sharing options...
sebkaine Posted May 19, 2016 Share Posted May 19, 2016 I would also be interested by this. In Mantra i'am afraid you will have to code your own shader. Find a SL or GLSL implementation and translate it to vex might be a starting point. This is a nice GLSL ex : https://www.shadertoy.com/view/ld2GRz 2 Quote Link to comment Share on other sites More sharing options...
yongbin Posted May 20, 2016 Author Share Posted May 20, 2016 Hi, sebkaine, Thank you for the site. It looks great! Quote Link to comment Share on other sites More sharing options...
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