lazza79 Posted May 21, 2016 Share Posted May 21, 2016 (edited) Hi, I cannot understand where these velocities are coming from. I am trying to rise a sub from the water and I am doing some research. I tried to simplify the scene and I found out that I have some velocities in a part of the volume that, in my opinion, does not have "full" voxels Please see the attached image and hip file. I am using a static object with volume proxy as a collision volume. If I remove the viscosity attribute of the FLIP fluid, the velocity decreases dramatically.. Where I am mistaking? In my opinion, the "red" velocities should be only where the volume has the "full" voxels and not in the whole volume... I apologise for my ignorance but I am still learning Thank you guys! Cheers! Andrea sub_odforce.hip Edited May 21, 2016 by lazza79 Quote Link to comment Share on other sites More sharing options...
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