carlo_c Posted June 3, 2016 Share Posted June 3, 2016 Hey guys, I have got an up-res'd pyro sim which I've copied and transformed multiple times to make a larger smoke plume. When I render it I get this strange flicker/banding issue that you can see below. Have tried a few things that I found searching on here like lowering opacity limit and larger depth map + higher pixel samples but it still shows up. I have not tried raytraced shadows yet as it is much slower to render on my computer and I am using this project to try out some different techniques, but I'm not even sure if it's the shadows. Just lit with a key and fill area light both casting shadows. It is the first time I have tried to use depth map shadows, so maybe I'm missing a step here. Haven't got the hip file to hand to post up (can do this evening) but from what I can remember my settings are: - Pixel Samples - 5x5 - Opacity limit - 0.7 - Volume quality - 0.4 - Volume/Diffuse limit - 0 - Noise threshold - 0.04 - Min/Max samples 1/6 - Shadow map res - 1024 - Shadow Quality - 3 - Shadow map pixel samples - 3x3 - Pyro shader with basic settings no noise/displacement etc. - Volume filter - box - Volume filter width - 1 Have had plenty of luck before rendering volumes with raytraced shadows and no flicker, so any help is much appreciated. As always thanks for reading Quote Link to comment Share on other sites More sharing options...
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