jtk Posted June 4, 2016 Share Posted June 4, 2016 I'm looking to create as asset that will generate water droplets onto the surface of any input geometry. This would mostly be applicable to still shots. My first assumption would be to generate points from any mesh of a geometry and just use a copy node to place spheres on top of the outside mesh of the input geometry, however I want the droplets to look organic, like this: I don't expect anyone to write an entire tutorial here (unless it is actually quite easy), so if there's a tutorial already made hidden away somewhere I'd really love to be redirected. I'm intending to make a .hda out of it so I can use it in c4d. Quote Link to comment Share on other sites More sharing options...
rbowden Posted June 5, 2016 Share Posted June 5, 2016 So many different posts out there about this already. A quick search on the forums came up with these posts which, should have some examples in them: Quote Link to comment Share on other sites More sharing options...
jtk Posted June 5, 2016 Author Share Posted June 5, 2016 my bad rbowden, thank you Quote Link to comment Share on other sites More sharing options...
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