fianna Posted June 7, 2016 Share Posted June 7, 2016 Hello! I'd like to share with you an interview with two FX artists from Naughty Dog who worked on Uncharted 4: A Thief's End. In it, Neilan Naicker and Ray Popka talk about using Houdini for doing destruction, rigid body fracturing, ingame dynamic rivers/flowmap generation and spawning thousands of running chickens!See full interview here: http://www.sidefx.com/stories/fx-adventures-in-uncharted-4-a-thiefs-end/ 5 Quote Link to comment Share on other sites More sharing options...
Ben Mears Posted June 9, 2016 Share Posted June 9, 2016 (edited) "Uncharted 4: A Thief's End is the final installment to the popular and much loved action-adventure game developed by Naughty Dog. It was first announced in November 2013 and the level of anticipation for the game has been overwhelming, to say the least. Now that the game has been out for a few weeks, SideFX was able to have a chat with Neilan Naicker and Raymond Popka on what it was like to work on this big title." Read the full article on SideFX's site here. Edited June 9, 2016 by Ben Mears added quote marks Quote Link to comment Share on other sites More sharing options...
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